Adam Eckert, a.k.a. "illdie"
My page is sorted such that the work that is most recent and most effectively captures my vision as a designer is listed first.
Collections are strictly reverse chronological, with most recent appearing first in the list.
Thank you for visiting my page!
A collection tracing my growth as a boss rush developer, unifying thematics, aesthetics, and mechanics to create distinct and memorable characters in every enemy.
Every game I've made for a jam or dev challenge, both by myself and with others!